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How I make my games

Codonwerk is a one-person studio. I'm Marvin, and I build games together with AI. I think that should be said openly, and more precisely than in a line of small print. So here is who does what.

Who does what?

StepHow it worksHuman share
IdeaThe game ideas, themes and worlds come from me. AI helps with brainstorming and with researching what already exists.approx. 90 %
DesignI design rules, game feel and balance together with the AI. I decide what goes into the game.approx. 55–60 %
CodeThe AI (Claude by Anthropic) writes the code to my specifications. I test, give feedback and have it improved until it's right.approx. 5 %
ArtThe prototypes draw their shapes in code written by the AI. I set the style and colours. The logo started from ChatGPT drafts and was then rebuilt as a vector.approx. 5–10 %
SoundNot started yet. Once there is music and sound, this is where you'll find out how it was made.–
TextGame and website texts go back and forth: the AI drafts, I edit and approve.approx. 30–40 %
TestingI play every version myself. The AI also builds automated tests.approx. 90 %

These figures are honest estimates, not measurements. Every project has its own gene label with the figures for that specific game.

The gene label

Every project carries a gene label: one bar per step, teal for my share, violet for the AI's share. The figures on the label are the same ones I will later give on Steam and itch.io about my use of AI.

My rules