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Codonwerk
An indie game studio. Games are built here, base pair by base pair.
Every game starts as an idea, gets sequenced step by step and then grows into something of its own. This helix is my lab.
See the projects New in the lab journal: Zwielicht
Scroll, swipe or use the arrow keys to travel along the strand.
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Studio
I'm Marvin, the person behind Codonwerk. I come up with the ideas, decide on game feel, design and style, and test every version myself until it feels right.
I write the code together with AI. That lets me build, on my own, games that would otherwise take a whole studio. I'm open about exactly how that works.
Genome
- Godot 4
- GDScript
- JavaScript
- Three.js
- Claude (AI)
Timeline
- First prototypes: Dead Grid, Zwielicht, Mycelium
- Name, logo and this website
- Goal: the first game on Steam
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Projects
Every game is a strand of its own. The bar shows how far it has been sequenced. Tap for details and the gene label.
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Zwielichtworking title 35 % sequenced
A top-down action roguelite where light and darkness set the rules. Light torches or snuff them out, fuse runes into new elements and find your own way through the chapters with five characters.
Gene label draft
- Idea
- 90 % human
- Design
- 60 % human
- Code
- 5 % human
- Art
- 10 % human
- Sound
- not started
- Text
- 40 % human
- Testing
- 90 % human
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Myceliumworking title 15 % sequenced
An ancient, glowing fungal network lives beneath the forest floor. You are the mycelium, sprouting fungi and defensive plants to protect the Heart Tree from the black rot. Connected towers strengthen each other: variety beats numbers.
Gene label draft
- Idea
- 90 % human
- Design
- 55 % human
- Code
- 5 % human
- Art
- 5 % human
- Sound
- not started
- Text
- 40 % human
- Testing
- 90 % human
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Dead Gridworking title 20 % sequenced
Top-down survival right in your browser: the zombies come in waves, each bigger than the last. In between you block corridors with barricades, set up explosive barrels and unlock new weapons. How many waves can you survive?
Gene label draft
- Idea
- 85 % human
- Design
- 50 % human
- Code
- 5 % human
- Art
- 10 % human
- Sound
- not started
- Text
- 30 % human
- Testing
- 90 % human
■ Marvin ■ AI · percentage = human share. All names are working titles.
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Arcade
Three small games right here in the lab. Your points turn into energy that makes the helix glow brighter and your robot specimen grow. Each game gives at most 300 energy per day.
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Reaction
Base Pair
Bases flow towards the scan line. Press the complementary base: A↔T, G↔C. 60 seconds, combos count.
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Dodge
Helix Runner
Orbit the onrushing helix as a glowing point, dodge mutations and collect codons.
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Puzzle
Gene Code
The code of the day: four bases, six tries. The same for everyone, share your result without spoilers.
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Gene Lab
Cross genre, mechanic, setting and mood into a new game idea. Keep the ones that grab you. Maybe one cross will become a real prototype one day.
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Lab Journal
What's happening in the lab right now, honestly and with every detour.
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Contact
Questions, feedback, press or just hello:
Press
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Legal
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