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Codonwerk

An indie game studio. Games are built here, base pair by base pair.

Every game starts as an idea, gets sequenced step by step and then grows into something of its own. This helix is my lab.

See the projects New in the lab journal: Zwielicht

Scroll, swipe or use the arrow keys to travel along the strand.

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Studio

I'm Marvin, the person behind Codonwerk. I come up with the ideas, decide on game feel, design and style, and test every version myself until it feels right.

I write the code together with AI. That lets me build, on my own, games that would otherwise take a whole studio. I'm open about exactly how that works.

Genome

Timeline

  1. First prototypes: Dead Grid, Zwielicht, Mycelium
  2. Name, logo and this website
  3. Goal: the first game on Steam

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Projects

Every game is a strand of its own. The bar shows how far it has been sequenced. Tap for details and the gene label.

■ Marvin ■ AI · percentage = human share. All names are working titles.

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Arcade

Three small games right here in the lab. Your points turn into energy that makes the helix glow brighter and your robot specimen grow. Each game gives at most 300 energy per day.

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Gene Lab

Cross genre, mechanic, setting and mood into a new game idea. Keep the ones that grab you. Maybe one cross will become a real prototype one day.

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Lab Journal

What's happening in the lab right now, honestly and with every detour.

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Contact

Questions, feedback, press or just hello:

info@codonwerk.de

Press