← Lab Journal

· Zwielicht (working title) · 2 min read

Zwielicht: between light and shadow

There are genres you love and still feel there's more to be found in. For me, that's the roguelite. Every run is new, every death a lesson, every win earned. And yet many runs end up feeling alike.

A big goal

I'd rather say it out loud right away, even if it sounds big: with Zwielicht I want to build an indie roguelite that changes the genre. Not another good game in a long line, but one that makes you think about runs differently.

What's in the name

"Zwielicht" is German for twilight, and the title already gives away the core idea. In Zwielicht, light and darkness are more than atmosphere. They change what you can do and how you play. Sometimes the light is your ally, sometimes it betrays you. And somewhere in between lies what it's really about.

How exactly that works, I'm keeping to myself for now. Part of the suspense should come from your first run, not from reading about it.

Where I am right now

There's a playable prototype. I play it myself, throw out ideas, build new ones and play again. The core already holds up, and that's exactly the moment when things really get going.

Here in the lab journal I'll take you along, piece by piece and without giving too much away.